Magecite

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Magecites are raw elemental essence locked in a stone.  Each Magecite will unlock the use of magic spells as you battle and earn experience.

MP is calculated by Character Level + Wisdom Modifier.


Wind Magecite

SMALL WIND MAGECITE
Spell MP Description Experience
 Air Blade 1mp  1d10 slashing + air gust of air at high speeds acts as a blade.  100
 Healing Wind 2mp 1d4 healing for a creature  300
MEDIUM WIND MAGECITE
Spell MP Description Experience
 Gust 1mp  See Link  100
 Feather Fall 2mp Slows your fall to 60 ft per round. Lasts 1 minute. If you land while in effect you take no fall damage.  200
 Wind Wall 3mp Creates a 15 ft tall. 1 ft thick. Up to 15 ft long wall of wind. Projectiles and loose items go flying.

Only large+ enemies and items can pass through it unaffected.

Small enemies must make a strength saving throw.  Or they cannot pass through and also take

3d8 bludgeoning damage

 500
LARGE WIND MAGECITE
Spell MP Description Experience
 Feather Fall 2mp Slows your fall to 60 ft per round. Lasts 1 minute. If you land while in effect you take no fall damage.  200
 Wind Bash 3mp You dash up to 30 feet in one direction, causing a light wind to trail behind you. If you strike an object or creature while dashing in this manner, the target take 3d10 bludgeoning damage. A creature hit by this spell can make a Dexterity saving throw to instead take half damage. You take damage equal to half the amount dealt to an object or creature  300
 Healing Aura 10mp 3d4 healing for all allies including yourself within 20 ft of you.  700
 Control Winds 7mp See Link  700

Ice Magecite

SANTA’S ICE MAGECITE
Spell MP Description Experience
 Forge Ice Minion 5mp  Forge a minion made of Ice.  Only one minion can be cast at any given time. The minion can cast FrostBite once per Attack Turn. The minion has a maximum of 1 HP.  Outside of battle, the minion will listen to any order that it’s master says. it will not listen to anyone else in the party. minion can carry 25 lbs.   1500

Time Magecite

Small Time Magecite
Spell MP Description Experience
 Unknown Unknown Unknown Unknown

Fire Magecite

Large Fire Magecite
Spell MP Description Experience
Fire Blast

60ft cone

4mp Flames fill the area, dealing 1d6 points of fire damage per intelligence modifier (maximum 10d6) to any creature in the area that fails its saving throw. 4520 exp
Flame Shield

15ft cube

2mp A dome of fire surrounds a 15ft cube originating from the caster.
Shield does not deal any damage. However it will block all attacks(incoming and outgoing). Magic attacks cannot be cast on the opposite side of the shield from the caster.
Creatures cannot enter from the outside, nor can they leave once inside.
The shield lasts 2 rounds or until the caster moves away from the origin.
6110 exp
Forge of Fire

self

5mp Draw in the energy from the world around you. Instantly forge 1d4 worth of basic ammunition (dart, bullet, arrow, bolt, shuriken) forged ammo cannot be sold, they last 24 hours then dissipate. 9700 exp
Boiling Blood

single creature 100ft

4mp Your target’s skin begins to redden as his blood starts to boil within his veins.
The subject of the spell suffers as his blood heats up, taking 2d6 points of fire damage.
For every three levels of the casting member, the spell lasts an additional round (up to a maximum of 7 rounds at 18th level), dealing another 2d6 points of damage each round.
A successful Fortitude save reduces the duration of the spell to 1 round..
Creatures immune to extra damage from critical hits are immune to this spell, as are creatures that lack blood or similar internal fluids.
13500 exp